Sniper Elite V2 (Gameplay)

Video Description: 

FSG Presents: Sniper Elite V2

Sniper Elite V2 on Steam:

http://store.steampowered.com/app/63380/

Force Strategy Gaming:

http://www.ForceStrategyGaming.com

http://www.youtube.com/ForceSC2strategy

Force Strategy Gaming

Your premier location for strategy and tactic advice for all the games you love.

Intro by: Zach Booth http://www.youtube.com/mographzach

Comments

Those "zeppelins" are called barrage ballon. They are made to force dive bomber and other aircraft to fly higher.
I think this game would be absolutely amazing if it had controls to make it more like Splintercell. To be more specific, body movements (polished look) actual moves to climb buildings and actually "interact" with the environment. I mean, a WWII Sniper clone of Splintercell is unoriginal and probably wouldn't sell too much, but if the developers could just stop and play through Chaos Theory through a couple of times, they might get inspired to add more interaction and more moves and stuff like that. Idk, just a thought. Thanks again, Force, great video as always.
Wait...THIRD person shooter?.........
Downloading right now, can't wait to test this game out! and as always force, good vid. thumbs up
After watching the entire video i'm not so sure about this game anymore. Can't shoot out lights? what would be more epic for a sniper the turn the entire place dark ^_^ Maybe Ghost warrior 2 will do the job, but then diablo 3 has launched so guess i'll be playing d3.
I will do the same for all game...buy them now? The hell no xD When I'm done playing D3 they will be 75% off.
i believe those stupid things held cables so that planes flying around would get caught up and explode and stuff you know some kind of defense net.
I tried the demo, and in the hard difficulty you didn't have the auto-aim red diamond when you pressed E. All you got was a slight zoom in and reduced scope movement. You also didn't get distance measurements when using the binoculars, so you had to judge distance yourself and figure out how to compensate for it. Wind speed compensation was a much more prevalent element. I can only assume that these factors are also true for the hard difficulty of the full game. On hard, the experience was much more realistic. As far as the overall game-play, I have to agree 100% with Force. It was fun, and the kill cams were cool, but all in all the game felt very limited. You really can't do much more than walk and shoot. The most interesting thing I got to do was set a trip mine to kill the first solder that ran into the room after he heard gunfire. How I managed to thrust a spike into tiled floor to set the trap without getting his attention remains a mister. lol? IMO the game is a bit overpriced.
Kill cam was ridiculous and so is the shooting difficulty. Hitting things at 200 m just isn`t easy with a pulse etc, which is why you go for center mass, not head shots with slow motion and x rays. Worst thing I`ve seen in a good while, and people would be better off getting the first Call of Duty.
that shot with the pistol wasnt accurate because that gun wasnt very good. it was a hand made french resistance weapon meant for extremely close range nice video force
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I will want to download but I can't . .. Pleacee . . ..

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