DiabloCast Ep53: Imperius Is One BAMF

Video Description: 

Force Strategy Gaming presents: DiabloCast

The premier Diablo 3 Podcast with Force.

Force Strategy Gaming:

http://www.ForceStrategyGaming.com

http://www.youtube.com/ForceSC2strategy

Force Strategy Gaming

Your premier location for strategy and tactic advice for all the games you love.

Music used:

Diablo II Soundtrack

Comments

The podcast is no longer viewable on my iPhone!! This is a disaster :( Have you changed anything? "your browser does not currently recognize any of the video formats available"
Ignore that it seems to be working now :D
hahaha, you used my question! though it is kinda disappointing that the blue post I saw this morning about 275k beta keys was a continuation instead of a new set.
For the console version, would you expect that D3 would be coming out on the new consoles since both should be out next year?
Any chance of these being available for download in an mp3 type format in the future?
video2mp3.net
The one thing they are not talking about with the real Money AH is now in 2012 if you sell 200 transactions in PayPal you have to pay taxes in the U.S.
Ehm that clip of Imperius is more than 3 months old. It was released together with a few seconds of Tyreal and Diablo. During the Diablo Retrospective Extended movie. Spoiler. http://www.youtube.com/watch?v=64zI4LngYTU
I know how you feel bro! I'm excited too... Played 7126 hours of D2 :P Collected the whole games items 3 times. Only played a solo sorceress with ./players 8 Keep the vids coming!
to respond to the melee damage being "unavoidable" in melee range, Jaded brought up the cow level. The reason herding cows worked was because of how open the environment was. Imagine the cow level as a claustrophobic dungeon to keep the cows close to the player... Blizzard probably took into account how visually stunning D3 is going to be and how it would be stunted if the environment was used to keep monsters close to the player. "cough cough" maggot lair "cough"
LOL went to the skill calculator on the blizzard website made a monk build took healing mantra at level 60 does 310 health per second for 3 minutes. Then take the rune sustanance which canges the health regen from 310 to 620 per second for 3 minutes. Then take the passive skill chant of resonance which makes the mantras last 7 minutes. So to sum it up 1 skill can heal for 620 per second for 7 minutes over 40 yards this would mean no need for potions or even orbs can you say Insight healadin.
Lol right after this goes up the next day a new developer diaries comes out
[quote]Posted by Bashiok but I think it's interesting that conceptually someone who works to obtain currency in their job and buy an item is perceived of as less than someone who was able to obtain it by playing the game. Logically it's backwards as a real world job is not the fun and enjoyment of playing a video game, but that gets turned around within the context of wanting to compare skill and aptitude. [/quote] It might be interesting, but it isn't complicated. There exists a sense of deserving amongst most gamers. If you either grinded out the credits or got a lucky drop, you did so out of dedication or skill. Imagine a weapon that only drops in Act IV inferno for instance. And it is put up on the Gold AH for 200 mil. Those who have cleared inferno might see someone who buys it and has not cleared inferno as "not deserving" (this is very much the case in WOW, and other games). Their finances circumvented a "dedication" or "skill" check to acquire that gear. I remember when I regularly played WoW in the early level 60 days, there were those occasional players who would trade large amounts of mats and gold to be brought along in raids just for gear. Even though they obtained the gear, they would always carry around with them something of a scarlet letter. A form of shame. The gear itself is often a trophy of your accomplishments. -no matter the game-. Referring back to wow again. Even though PVP gear (early 60) was, in its first iteration, marginally inferior to PVE gear, no one ever looked down on someone sporting a full set of "HWL" PVP gear. When a system allows those trophy's to be sold to the highest bidder instead of being issues to the most dedicated or skillful, it cheapens the value of the trophy itself and creates a rift between the skillful dedicated, and those who happen to have disposable income. To extend this. Wealth in the first world isn't a sign of merit anymore. Yes, you have the occasional lower/middleclass geek making it big with his new idea, but for the most part the rich get richer and the poor get poorer. Just because someone has more money in the real world, does not mean they earned it relative to the hardships those with less have gone through. (99% vs. 1% as an example). One thing many love about video-games is that it re-sets all preconceived bars. It (usually) doesn't matter if you are a millionaire/billionaire or a pauper in the real world, in a given videogame world, you get to re-invent yourself on a condensed timeline through mostly merit or guile. What the RMAH inadvertently does, is bring those same class divides in the real world, into the game world, that many escape to games to get away from. This is probably the largest issue that could be linked to the RMAH, that those who use games to escape the less than ideal realities of the real world, can no longer escape them in the fictional one.
Force...for everything that is Tyrael please tell me they won't take away our characters gear when entering in a pvp match and make us choose from standard gear. If this happens it would greatly effect the replay value of the game for my self and many others. I was reading in the forums and seeing people want this actually to happen. If this does happen it will remove any reason of wanting to go and grind for gear or take away any satisfaction of buying/finding gear, for people that are interested in pvp. I really don't think this will happen though mainly because this would completely remove gear based character builds. Love the podcast!
Re the twitter beta key giveaway, it was definitely being botted. I know because I was one of them (I knew that was going to be the only way to possibly win one and thought it would be a fun challenge). Even though my bot was able to submit the key in under a second past the tweet's creation I was still unable to claim any keys. I'm assuming my latency was too high and I was too lazy to find a host for the bot at a closer locale (somewhere in California).
Blizzard should sell beta keys for like 5 euros.. How many people would buy that!
I have gigantic hands... the razor naga is VERY easy to use. But I guess if your hands and big AND fat, then maybe it'l be hard. ffs.
Nice video =D My comment would be that I don't think the RMAH has as big of a ramification on competitive PVP as people think. I realize the reasoning is that they don't want PVP to be competitive because someone can buy their gear, but if they took the RMAH out of the game that same argument would still exist, because someone can just buy their gear somewhere else. Personally I think we can have both the RMAH and competitive PVP at once; The gear isn't populated by Blizzard which therefore means it needs to actually drop for someone who wants to even sell it in the first place.
Where do you guys record from? One of your buddies voices sounds super familiar. Just curious.
Every time he opens the forums I try to scroll down... lol

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